Argos Foundry

Four people. One VR racer. No compromises.

We started this studio because we couldn't find the VR racing game we wanted to play. So we're building it.

Rage: Overdrive

The Future of VR Racing Has Arrived

Pilot your Scarab, drift through desert canyons, and push your machine to breaking point across blazing tracks and neon-lit arenas. This is VR racing that you feel in your chest.

Racing Tracks

Learn them to dominate.

The Scarab

Yours. Your way.

VR Immersion

Art meets performance.

Rage: Overdrive — cockpit view of the Scarab racing through a desert canyon
The hangar — your home base between races

A Hangar, A Home

Your shelter from the desert. Maintain your Scarab, plan your next race, and make this space yours.

The Scarab — a customizable racing pod with twin jet engines

The Scarab

Fix it, tune it, race it. More than a vehicle — it's your beast to tame and ride to the top.

Close-up of the Scarab's engine — every bolt modeled

VR First

It looks good on a screen. Put on the headset and the scale, sound, and detail speak for themselves.

Experience the Speed

Step into the cockpit and feel the raw power of next-gen VR racing. Physics-based handling, hand-tracked controls, and enough speed to make you grip the armrest. Built from the ground up for Steam VR — PC VR racing that rewards practice over party mode.

We're building this in the open. If you want to follow the journey, join us on Discord.

Rage: Overdrive

Gameplay Trailer

The Crew

No office. No investors. Just four people who think VR racing deserves more than what's out there.

Yusuf Aliya

CEO / CTO / Game & Art Director

Art, game, and tech direction. Sets the look, the feel, and the build.

Aleksandar Pavlov

CEO / CFO / Manager

Studio leadership, finance, and external comms. Keeps the company moving so everyone else can build.

Orhan

Lead Developer & UE Expert

Unreal Engine specialist. Netcode, gameplay systems, and the engine work that holds the world together.

Zejnulla

3D Generalist

Vehicles, environments, props. Brings the whole world into Unreal.

We're Building in the Open

Come watch us break things, fix things, and occasionally ship things. The Discord is where we post WIP screenshots, answer questions, and argue about shaders.

Say Hello

Want to talk? We're a small team, so the person reading your email is probably the person who can do something about it.

hello@argosfoundry.com