Chapter I The Foundry

A small workshop, casting real-time worlds.

II · The Argos principle · To watch closely, to make slowly 041.9981°N · 021.4254°E

A foundry is a slow place. Raw material in, finished worlds out. Nothing leaves until it can stand on its own.

We are four hands at the same furnace — direction, engine, world, and the studio itself. Every cast goes through every set of hands before it leaves.

We don't ship a game a year. We ship a world when it's ready. Currently in the furnace: Rage: Overdrive — a 2-engine hover racer.

Yusuf, Aleksandar, Orhan, Zejnulla · 2025
Cast 001 · Plate II
Captured in-engine · Unreal 5 / Lumen / 90 FPS
Hangar build · v0.42 · 2026.04.18
Chapter III · In the furnace

Rage: Overdrive

A 2-engine hover racer in cracked desert.

Hand-built in Unreal Engine 5 with a purpose-made vehicle pipeline, networked from the ground up. Designed for room-scale VR with a flat-screen fallback. Years in the furnace and counting.

Engine
Unreal Engine 5.7
Platform
VR · Flat
Build
v0.42 · α
Target
90 FPS · VR
Chapter IV · The three eyes

Three ways we look at a world.

Argos had a hundred eyes — never all closed, never all open. We borrow three of them as a way to look at the work.

I · The maker's eye

Worlds built in real time.

We make in the engine. Look-dev, blocking, gameplay, cinematics — all in the same room. No throw-it-over-the-wall pipeline. The same hand that paints the sky writes the netcode.

II · The craftsman's eye

Small studio. Long care.

Four people, one furnace. We pick fewer projects on purpose so each one can be cast properly. Slow looks like a luxury until you see the result.

III · The watcher's eye

Watching where the medium goes.

Real-time is leaving the game industry. Cinema, training, simulation, theme parks. We watch closely so the foundry casts what's actually needed next.

Chapter V · The ledger

The work, in order.

A running record of every cast the foundry has started, ordered by the day it entered the workshop. Some live, some queued, some still in conversation.

Cast 001 Rage: Overdrive A 2-engine hover racer in cracked desert. 2025 In furnace Read →
Chapter VI · Four hands

The hands at the furnace.

A small, multi-hatted crew. Every cast goes through all four of them before it leaves the workshop.

CEO / CTO / Game & Art Director

Yusuf Aliya

Art, game, and tech direction. Sets the look, the feel, and the build.

Skopje at the furnace since 2025
CFO / Manager

Aleksandar Pavlov

Studio leadership, finance, and external comms. Keeps the company moving so everyone else can build.

Skopje at the furnace since 2025
Lead Developer & UE Expert

Orhan

Unreal Engine specialist. Netcode, gameplay systems, and the engine work that holds the world together.

Skopje at the furnace since 2025
3D Generalist

Zejnulla

Vehicles, environments, props. Brings the whole world into Unreal.

Skopje at the furnace since 2025

Bring us a world
to cast.

Contact hello@argosfoundry.com Community Discord